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    • Setting Up the Development Environment
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    • Custom API Documentation
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  • Overview
  • Getting Started
  • Modules
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  • API Reference
  • Advanced Topics

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  1. Development Environment

Custom API Documentation


Welcome to the UniApt Custom API Documentation. This comprehensive guide is designed to help developers leverage the full potential of UniApt’s APIs in their projects. Whether you are building a game, tool, or utility, this documentation will provide you with the necessary information to effectively use the UniApt platform.


Overview

The UniApt Custom API is a robust interface that allows developers to interact with the core functionalities of the UniApt engine, including asset management, rendering, physics, AI, and more. This API is designed to be intuitive, flexible, and powerful, offering a wide range of functionalities necessary for modern game development.


Getting Started

Requirements

  • UniApt Engine (version 1.5.2 or later)

  • C++17 compatible compiler

  • Basic understanding of the UniApt Engine architecture

Initialization

Before using any of the API functionalities, initialize the UniApt environment:

#include <uniapt.h>

int main() {
    uniapt::initialize();
    // Your code here
    uniapt::terminate();
    return 0;
}

Modules

Asset Management

uniapt::assets

  • Load Asset

    uniapt::assets::AssetHandle asset = uniapt::assets::load("path/to/asset");
  • Unload Asset

    uniapt::assets::unload(asset);

Rendering Engine

uniapt::graphics

  • Create Renderer

    uniapt::graphics::Renderer renderer = uniapt::graphics::createRenderer(window);
  • Render Frame

    renderer.renderFrame(scene);

Physics System

uniapt::physics

  • Create Physics World

    uniapt::physics::World physicsWorld = uniapt::physics::createWorld(worldConfig);
  • Add Object to World

    physicsWorld.addObject(physicsObject);

Artificial Intelligence

uniapt::ai

  • Create Behavior Tree

    uniapt::ai::BehaviorTree tree = uniapt::ai::createBehaviorTree("path/to/tree.json");
  • Run AI Tick

    uniapt::ai::runTick(tree, deltaTime);

Advanced Features

Networking

uniapt::networking

  • Establish Connection

    uniapt::networking::Connection connection = uniapt::networking::connect("server.address.com", portNumber);
  • Send Data

    uniapt::networking::send(connection, data, dataSize);

Audio Processing

uniapt::audio

  • Play Sound

    uniapt::audio::Sound sound = uniapt::audio::loadSound("path/to/sound");
    uniapt::audio::play(sound);
  • Adjust Volume

    uniapt::audio::setVolume(sound, 0.75f);

API Reference

Scene Management

uniapt::scene

  • Create Scene

    uniapt::scene::SceneHandle scene = uniapt::scene::create();
  • Add Entity to Scene

    uniapt::scene::addEntity(scene, entity);
  • Scene Iteration

    uniapt::scene::forEachEntity(scene, [](uniapt::Entity entity) {
        // Entity processing logic
    });

User Interface API

uniapt::ui

  • Create UI Element

    uniapt::ui::Element uiElement = uniapt::ui::createButton("Click Me");
    uniapt::ui::setPosition(uiElement, {x: 100, y: 200});
  • UI Event Handling

    uniapt::ui::onEvent(uiElement, uniapt::ui::EventType::Click, [](uniapt::ui::Event e) {
        // Handle click event
    });

Custom Shader API

uniapt::graphics::shader

  • Compile Shader

    uniapt::graphics::Shader shader = uniapt::graphics::shader::compile("vertexShader.vs", "fragmentShader.fs");
  • Apply Shader

    uniapt::graphics::applyShader(mesh, shader);

Advanced Topics

Plugin Development

  • UniApt supports custom plugin development to extend engine functionalities.

  • Plugin Creation:

    uniapt::Plugin myPlugin = uniapt::Plugin::create("MyPlugin");
    myPlugin.onLoad = []() {
        // Plugin initialization logic
    };
    uniapt::Plugin::registerPlugin(myPlugin);

Multiplayer and Networking

  • UniApt offers a comprehensive suite for building multiplayer games and networked applications.

  • Setting up a Server:

    uniapt::networking::Server server = uniapt::networking::createServer(8080);
    server.onClientConnected = [](uniapt::networking::Client client) {
        // Handle new client connection
    };

Virtual Reality (VR) Integration

  • UniApt provides APIs for integrating VR functionalities into your projects.

  • Initializing VR System:

    uniapt::vr::initialize();
    if (uniapt::vr::isHMDPresent()) {
        uniapt::vr::startSession();
    }

This documentation is part of an ongoing effort to support and guide developers in their journey with UniApt. For the latest updates, more detailed guides, and API changes, please refer to the official UniApt developer portal.


If additional or complete information is required to connect to the UniApt server

please contact: api@uniapt.io

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